To start off I would like to introduce myself. My name is Zach and I’m one of the creators of Ira. I will be the voice for our team; filling you in on all the current happenings. Hold tight. We are about to mix things up a bit.
So, first things first. We are canceling our kickstarter. There, I said it.
We have decided that doing the entire game in one shot is not feasible and we will not pursue that format again. We will not reach our goal of 68,200 before the end of the kickstarter. To be honest our love affair is with creating experiences for people like yourself and we are not the best at marketing, but we are continuing to learn and grow from this experience. I think thats one of the greatest things about true independent gaming; you can take chances, break away from the mold. Thats the beauty of it. We are artists. We can fail. We can move forward from this experience better than when we started and that’s what we are doing. In a perfect world we would have had launched our kickstarter and it would have gone off without a hitch, but this world is not perfect. You know what? We like it that way. It changes us for the better and here’s how.
We have completely rethought our kickstarter and decided to take things in a much more immersive direction. One that opens the door to the Ira universe while bringing the community together.
Ira will now be in three acts with some really inclusive content and unique backer levels. Thats right: three acts and a whole new level of immersion. By creating Ira in acts we will be playing Ira in just a few months instead of a year. That’s a big difference. No waiting long periods of time. Ira fits perfectly in this format and it makes our new kickstarter achievable with the size of our community (without compromising the quality of the experience).
We are putting a big emphasis on lore that drops you right into the universe of Ira: music, story telling, posters and propaganda videos showcasing the flavor of the experience. You’re going to have a great time before you even play Act 1 by just joining in on kickstarter. New backer levels too. No more generic “art book” and things of that nature. The community will really push the narrative of the adventure and become part of the lore itself. We dont want to give too much away right now but the community is going to be a big part of that lore. We can’t wait to share it with you!
Looking back we kept our campaign very minimal and there is something to be said for that. We didn’t want to give too much away at the time but our choice to add more engrossing content at this point will make for a much more enriching experience overall. We are even opening up about our team and giving insight on who we are; what inspires our work. All new updates to our alpha demo too. Whats that mean? It means you get introduced to new characters, places, stories, and timelines. Plus bug fixes, brand new control updates, and more polish all around.
Things are getting really exciting on our end and we can’t wait to show you what awaits on the horizon. A lot of questions will be answered but many more tantalizing mysteries will be revealed and thats part of the fun.
At this point you probably have some questions. When exactly are you guys relaunching? When can we jump on Ira Act 1? What’s the mysterious new content? What about those backer levels? We will answer those questions in good time but for now you can join our mailing list (at the top of this page) for all the latest updates.
We will leave with a quote from the lead physicist of the Holocene 1.
Remeber. You are an explorer, bravely leaving the world you once knew behind. Cascading into the void across light years of space and time. Embarking on a journey never thought possible. This is your purpose. To carry the torch of humanity into the darkness beyond our star.