Tis the Season for an Update

So, what have we been doing lately?  

Well, a little bit of everything. Updating 3D models, levels, sounds, character interactions, game play systems, profiling for different consoles, and story elements. Basically we are cleaning house on some old components that don’t reflect the current vision of Ira anymore, and things are looking really good.

You guys remember this Image? This is the living room from the original Ira. Looks like it’s from an early production demo doesn’t it?

Old ira house

Now here’s what that room looks like in its current state. The differences is night and day. One of our goals for Ira is to create a world that people can really get lost in, and I think we are finally at that point.

Ira Holiday Update

All that aside we are pushing forward, and looking to the new year when we can release Act 1! 

For those of you celebrating have a great holiday!

See you in 2017

– The Ira team

It’s Time For an Update

Hey folks,

Fall is in the air, and it’s update time.

The steady train of development is still chugging right along. We’ve been making headway in a few areas that are new to us, including a new shading system, procedural textures, and a new AI control system. These new developments are really helping push things to the next level; it’s one thing to have levels set up, but once the proper lighting falls into place and NPCs are actually moving through the world, well, it really brings Ira to life. We are deep into development and we are creating an experience that we love and enjoy. Our hope is that you’ll feel the same when it releases.

On another note. We just got back from Stem Dev Days and it was an amazing experience. We learned a lot and cant wait to apply what we’ve leanred to Ira. We will post more about our experience in a bit.

Lastly, keep your ear to the ground for new content. We’re hoping to have a new teaser with our updated content (from the Unreal Engine) within the next several weeks!

As always, feel free to send us your questions and comments!

Until next time, The Ira team