The Hearty Update! New character, new location, and the Nintendo Switch!

Some of you may have seen our cold pitch to Nintendo on Twitter a while back. Well, we’ve been in talks with them for a bit now, and we’ve been waiting patiently for an answer… As of a few days ago we can now publicly announce that we are one of 60ish Ninides releasing on the Nintendo Switch in 2017! We are really excited that Nintendo is bringing Ira onboard! This is great news and we never thought Ira would evolve to the point where companies like Nintendo would believe in what we are creating. We plan on releasing Ira simultaneously on all PC distribution platforms, and the Switch.IraNintendoSwitch

Next up we have a new location to share with you! Here’s a short clip showcasing the creation of Kettle Bottom.

Kettle Bottom is located in the dank basement under the Kettle Brothers distillery (within the town of Pilgrimage). This area is known to house pockets of union supporters, and the lower sects of society like to drink away their sorrows here. Smoky and dirty, it would surely attract an eclectic bunch of wayward miners.


Kettle Bottom is still a work in progress, but I thought you guys would like to see a new location, and a snip bit of the process that goes into making it! At the end of the clip you get to see James (Ira’s father) whom you guys have not been officially introduced to. Here’s a tease into James’s back story.

James with pit miner

James in front of his pit miner, which can be heard thumping in the background of our pit miner teaser….What’s it all mean? Oh, you’ll find out soon enough!

Anyway, we are excited to have more content focused updates from now on, and we are looking forward to the future!

Till next time,
The Ira Team

Retirement

Hey everybody,

It’s time for old Ira content from the last year or so to be put to rest (except for our new pit miner teaser). That includes our old press kit, teasers, and of course our demo. So many people have enjoyed our prologue demo of act 1, but now its time to say goodbye.

This is really exciting news as it means we are ready to move forward with what Ira has evolved into, and as of writing this there is an abundance of outdated content on the web that needs to go.

So, don’t be alarmed when you start seeing content disappear from You Tube, Game Jolt, our webpage, etc. We will have some basic content up but that’s going to be it for awhile as we move into the next phase of the development process.

So, when will the new content be up? …When it’s ready.
When will it be ready? …When we are finished.
When will lit be finished?…When it’s complete.
When will it be complete?…As soon as it’s ready.

In other news we are eyeballing the Nintendo switch as a possible launch console. It’s now a standard build option in UE4 and it should be more than powerful enough to handle Ira. Nintendo is taking it slow when it comes to indies launching on the Switch. We will know in a few months if we are able to make a Switch version a reality.

fingers crossed

Till next time,
The Ira Team

 

Tis the Season for an Update

So, what have we been doing lately?  

Well, a little bit of everything. Updating 3D models, levels, sounds, character interactions, game play systems, profiling for different consoles, and story elements. Basically we are cleaning house on some old components that don’t reflect the current vision of Ira anymore, and things are looking really good.

You guys remember this Image? This is the living room from the original Ira. Looks like it’s from an early production demo doesn’t it?


Old ira house

Now here’s what that room looks like in its current state. The differences is night and day. One of our goals for Ira is to create a world that people can really get lost in, and I think we are finally at that point.

Ira Holiday Update

All that aside we are pushing forward, and looking to the new year when we can release Act 1! 

For those of you celebrating have a great holiday!

See you in 2017

– The Ira team