Mechanics Teaser

It’s been awhile, and it’s time for an update!

Let’s talk about mechanics! (Skip to the bottom for the Mechanics teaser) So, one game play mechanic that’s been in the works for awhile now is our interaction system. Originally Ira started out as a point and click adventure game. The player would have to click in-order to get from point A to point B, and to interact with objects, and as much as we love point and click adventure games we knew Ira needed something that better fit our end goal. Ira isn’t about getting from point A to point B, it’s about the journey, and the connection the players has to both the character, and the world. It was imperative that we create a system that pushes that connection as far as possible

One of the goals for the interaction system is to create a personal experience through the characters. By shifting the focus of interaction from soly the player’s speech choices into characters actions/abilities/tools, people can directly connect, and influence their experience within the world. That being said, the characters have natural limitations so you can’t break the story.

Here’s how it works. During gameplay you can select the character, and time slows down. Then a ring of icons appear around the character; each one relating to an action or skill you can toggle on, or off. Different characters have different skills/abilities/tools, and thus interact with the world on their own terms, but guided by you!

Each character has their own way of speaking/expressing themselves. Now they have skills/abilities/tools to go with it. After a few months of quietly working we finally have the new system in order. Just to be clear this does not replace our dialogue system. The updated interaction system complements it, and lends to a more engaging journey.

Check out the mechanics teaser for James.

The Hearty Update! New character, new location, and the Nintendo Switch!

Some of you may have seen our cold pitch to Nintendo on Twitter a while back. Well, we’ve been in talks with them for a bit now, and we’ve been waiting patiently for an answer… As of a few days ago we can now publicly announce that we are one of 60ish Ninides releasing on the Nintendo Switch in 2017! We are really excited that Nintendo is bringing Ira onboard! This is great news and we never thought Ira would evolve to the point where companies like Nintendo would believe in what we are creating. We plan on releasing Ira simultaneously on all PC distribution platforms, and the Switch.IraNintendoSwitch

Next up we have a new location to share with you! Here’s a short clip showcasing the creation of Kettle Bottom.

Kettle Bottom is located in the dank basement under the Kettle Brothers distillery (within the town of Pilgrimage). This area is known to house pockets of union supporters, and the lower sects of society like to drink away their sorrows here. Smoky and dirty, it would surely attract an eclectic bunch of wayward miners.

Kettle Bottom is still a work in progress, but I thought you guys would like to see a new location, and a snip bit of the process that goes into making it! At the end of the clip you get to see James (Ira’s father) whom you guys have not been officially introduced to. Here’s a tease into James’s back story.

James with pit miner

James in front of his pit miner, which can be heard thumping in the background of our pit miner teaser….What’s it all mean? Oh, you’ll find out soon enough!

Anyway, we are excited to have more content focused updates from now on, and we are looking forward to the future!

Till next time,
The Ira Team


Hey everybody,

It’s time for old Ira content from the last year or so to be put to rest (except for our new pit miner teaser). That includes our old press kit, teasers, and of course our demo. So many people have enjoyed our prologue demo of act 1, but now its time to say goodbye.

This is really exciting news as it means we are ready to move forward with what Ira has evolved into, and as of writing this there is an abundance of outdated content on the web that needs to go.

So, don’t be alarmed when you start seeing content disappear from You Tube, Game Jolt, our webpage, etc. We will have some basic content up but that’s going to be it for awhile as we move into the next phase of the development process.

So, when will the new content be up? …When it’s ready.
When will it be ready? …When we are finished.
When will lit be finished?…When it’s complete.
When will it be complete?…As soon as it’s ready.

In other news we are eyeballing the Nintendo switch as a possible launch console. It’s now a standard build option in UE4 and it should be more than powerful enough to handle Ira. Nintendo is taking it slow when it comes to indies launching on the Switch. We will know in a few months if we are able to make a Switch version a reality.

fingers crossed

Till next time,
The Ira Team